By the time I reached the scope with my sketch pad the moon was only 15 degrees from the SSE horizon and heading right and down to a nearby tree line. Low altitude haze was already changing the apparent moon color to a light yellow. Putting Hercules at 250-power under these conditions could be construed as ridiculous, but the eye piece was convenient and I wanted to see the crater as much as I could. The light play around Hercules and Atlas are always fun (I recently went after both of them under poor conditions) but I wanted to grab just one on this outing. It was a race against time before the highest branches began interfering with the view. As I wrapped up, the moonset was a golden in the treesâ€”a pleasant memory but the part I did not sketch.
Technical Sketch Data
Paper: 9x14 cut to 8.5x11 in final
Medium: Pastel (one white, one medium grey, one black)
Scanning: simple at 200dpi/24 bit color, no adjustments, reduced in size with Photoshop Elements
Light play is not only central to lunar observation, it is one of the first created things in Genesis, provides the core element of contrast with any degree of darkness, is the primary observable element of the stars that also mark time, and is the reference point for numerous parables and truths. No wonder, as a result, that one simple statement says so much in its context about Jesus Christ: â€œThe true light that gives lightâ€¦â€. Reference: John 1:9