|
Stephen65
scholastic sledgehammer
Reged: 04/14/07
Posts: 934
Loc: Melbourne, Australia
|
|
Afternoon sun image of the Altai Scarp, a cliff that forms part of one of the Mare Nectaris basin rings. The large shadowed crater to the right is Piccolomini. I've seen this feature lit by morning sun many times but this is the first time I've imaged it with afternoon illumination.
05/24/08; 14.31 UT Mewlon 250 + DMK 21AF04.AS + Astronomik G filter
-------------------- Megrez 90
FLT 132
Mewlon 250
Lots of XWs, an Ethos, Supermonos and some other EPs
|
Mare Nectaris
Pooh-Bah
   
Reged: 03/09/08
Posts: 1114
Loc: Toijala, Finland
|
|
Cool, very cool!
That sun angle really delivers Rupes Altai most strikingly!
The impressive shadows cast on the "lowland" between the Polybius B and Piccolomini N are very impressive. If I understand the attached (crop of the) LAC 96 map correctly, they are caused by a height difference of over 600 meters between the plateau and the heights...
Be well!
-------------------- Share - and you shall have it all
Timo Keski-Petäjä
CtheMoon
Observation shelter KuuMaja (MoonHut)
TAL 250K*Celestron C8-N*SkyWatcher Skymax 150 Pro*TAL1(Mizar)*EQ6 Pro SynScan*Celestron Advanced GT (CG-5 GOTO)*Baader Hyperion Clickstop Zoom 8-24*17 mm UWA-70*TeleVue BIG 2x Barlow*Celestron 2x Barlow Ultima SV Series
|
Mare Nectaris
Pooh-Bah
   
Reged: 03/09/08
Posts: 1114
Loc: Toijala, Finland
|
|
... also please find attached a map from the new VMA 4.0b, showing the Polybius - Piccolomini region with the new Lunar Orbiter -texture ...
-------------------- Share - and you shall have it all
Timo Keski-Petäjä
CtheMoon
Observation shelter KuuMaja (MoonHut)
TAL 250K*Celestron C8-N*SkyWatcher Skymax 150 Pro*TAL1(Mizar)*EQ6 Pro SynScan*Celestron Advanced GT (CG-5 GOTO)*Baader Hyperion Clickstop Zoom 8-24*17 mm UWA-70*TeleVue BIG 2x Barlow*Celestron 2x Barlow Ultima SV Series
|
Jim Mosher
sage
   
Reged: 05/22/06
Posts: 233
Loc: Newport Beach, CA
|
|
Timo,
You may be interested to know that you can use this "LOPAM" texture in LTVT as well. Under "Files...Change external file associations..." simply click on any of the three textures and browse to the folder "C:\Program Files\VirtualMoon\Database\Textures\" folder (or wherever you have VMA installed) and select "hires_lopam.jpg" (or any other texture file you like, such as "moon_full_geology.jpg"). Any file that covers the whole Moon in "simple cylindrical projection" from -180° (left) to +180° (right) in longitude and +90° (top) to -90° (bottom) in latitude can be selected and will display properly.
Even better, you can order (for free) many other texture files from the new Map-a-Planet. Simply use the Advanced Options to request a Simple Cylindrical projection (in JPG format) with the margins set as above and whatever pixels per degree you think your computer memory can handle. In this way you should be able to download a version of the Lunar Orbiter texture of considerably higher resolution than the one provided with VMA, allowing you to "zoom" in much tighter. You can see the ultimate resolution of the LO survey photos on the Map-a-Planet site, but to cover the entire Moon in that detail may take more megabytes than your computer's memory can cope with at a single time. Also, if the file size you request is more than a few megabytes you will have to follow the "shopping cart" directions: in a day or two they will send you a URL from which you can retrieve your file.
I haven't had a chance to verify this personally in any detail, but a neat thing about the new USGS Lunar Orbiter composite is that it's supposed to be the first global map of the Moon showing all features in their selenodetically correct locations. So you are supposed to be able to read coordinates and distances off it with confidence. This is not true of most versions of the Clementine basemap and Shaded Relief maps. Features on those are often seriously misplaced. Presumably the corrected Clementine and Shaded Relief maps that have been recently prepared by the USGS will also eventually become available for free download via Map-a-Planet (I don't think they're there yet).
Incidentally, I'm not sure the authors recommend this, but it's also possible to trick VMA into displaying alternate textures. In the folder mentioned above, you simply insert the new simple cylindrical maps you want to use and re-name them to the names expected by VMA ("hires.jpg" for the Shaded Relief, "hisres_clem.jpg" for Clementine, and "hires_lopam.jpg") -- after being careful to backup the original ones. At least this used to work. You may also have to manually erase (or rename) the *.dat files to encourage VMA to re-generate its sections from the new textures. Unfortunately, no matter how high resolution the texture is, you can't really take advantage of the added detail because you can't force VMA beyond its intrinsic zoom limit.
-- Jim
|
|
1 registered and 4 anonymous users are browsing this forum.
Moderator: desertstars
Print Thread
|
Forum Permissions
You cannot start new topics
You cannot reply to topics
HTML is disabled
UBBCode is enabled
|
Thread views: 182
|
|
|
|
|
|
|