Materials Part One
This tutorial is for the materials in the
Blender 3d application. The reason for the breaking this tutorial into multiple
parts is because there is a lot of stuff to go over. With that said, lets get
started...
The first thing to do is to have an object
to apply a material to. you can use a cube or whatever you choose for this tutorial,
but i am going to use the flower pot thingy from the previous lesson

Once you have your object modeled, press F5(shading), or just
click the button I have labeled "1". When you do that, it automatically
pulls up the materials button(which I have labeled #2) and you will see below
a button that says "add new"(button #3)
Once you press the "add new" button, you will see the panel block
change. Iit will look like this :

If you click the gray box where the red arrow is pointing, it
will give you a pop-up that looks like this :

If you click the sample button in the upper righthand corner,
it gives you an eyedropper tool that is really handy when you are wanting to
match something thats allready there. You can grab the color from anywhere inside
the Blender interface. You can also put in a hex code, rgb value, or just use
the slider dot at the bottom and then the dot in the gradiant box. Once you
move your cursor out of the color pop-up panel, it will apply it to your model.(if
you feel froggy, you can add a material to more than one abject at a time by
copying and pasting the material to more than one data block, but thats for
a more in depth tutorial in the near future
)

All I did in this one was to pick a reddish color by the sliders
that I talked about above.

and this is the render of it.
You can also change the background and lighting from the materiels
panel. if you want to chang the lights, first you have to get into object mode(tab)
and then right click the lamp that you wish to configure.
To change the background color, you first need to click on the
world button(#1) and then you need color bar(#2)

Here is the render from making the background white :

Well folks, there is a lot more to materials, hence why I am breaking
this up into multiple parts. At least now you shold be able to get around in
the materials panel, and the best way to learn it really well is to just get
in there and play....remember that Blender has a pretty lenient undo(ctrl-z)
so you can go back if you need to.
The next part will be about the textures, which is part of the
material panel.
Untill then, clear skies all,
Derrek
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