Starry Night Pro 6.0: when Vista compatible?
Posted 16 June 2007 - 10:56 PM
Posted 28 June 2007 - 03:28 PM
For installing older versions of SN
For installing the newest update
The new update, 6.0.6, is Vista-compatible if you have a Vista edition that supports Windows Aero -- that means Home Premium, Business, or Ultimate, but not Home Basic. Home Basic doesn't seem to have been shipped with the necessary features to run the graphics.
The first of those two articles also contains instructions on running SN or its installer in XP Compatibility mode, and it requires digging down to that installer file that Doug mentioned. Of course, XP Compatibility won't help if your version of Vista actually lacks graphics capabilities that XP had, which seems to be the case with Home Basic.
--Brenda (Geoff's new colleague at Imaginova Tech Support )
Posted 28 June 2007 - 09:04 PM
Posted 28 June 2007 - 09:14 PM
Posted 29 June 2007 - 11:34 AM
Posted 29 June 2007 - 02:14 PM
Posted 30 June 2007 - 11:43 PM
I mean, er, yes, I took the TARDIS out for a spin the other day and went to visit my old pal Maxfield Parrish, and it just happened that he was looking for a model.
Posted 12 July 2007 - 10:00 PM
I have had some of the same problems trying to run Starry Night Pro 6 with Vista that some of the posters in this forum have. After reading some of the responses here, i was finally able to load the software without error messages. (Although I couldn't see any kind of progress bar on the installer which didn't seem to be running normally. Now I have new issues. I am trying to run Starry Night Pro 6 (with the new Vista patch) on a Sony VAIO VGN-AR320E running Vista Home Premium. The VAIO comes stock with an NVIDIA GeForce Go 7400 GPU. Following instructions given by Indefatigable (Brenda) I updated everything updatable from both the Sony and NVIDIA websites. Now when I go to start up the software, it takes a full four minutes to get anything up on the screen and then when I do get something that looks like a Starry Night Dialog Box there are obvious bits of the graphic missing. If I wait another two minutes or so, those missing buttons pop up. It took a full 10 minutes waiting for all the start up processes to finish and the intro screen to fully paint. This is a 17-inch laptop that easily runs Windows Vista "Aero" and can play and export BlueRay HD movies. I would think it would be able to handle Starry Night. What's more, the NVIDIA people don't have any good suggestions other than buying a more expensive GPU. The driver I'm currently running for the GPU is 184.108.40.20613. It's possible that this may be a driver problem since NVIDIA admits this GPU isn't set up to run all Open GL functions. What they said was "GeForce GPUs do not support many OpenGL Logic operations that only Professional Workstation Applications use. Therefore, these functions are not Hardware accelerated or just plain don't work at all."
Is anyone out there having a similar problem? And if you have, were you able to fix it to run Starry Night...and....what was the fix.
And...for those of you considering a new Sony VAIO running Vista, and who want to use it with Starry Night, it may be wise to try before you buy.
Thanks in advance for your help.
Posted 13 July 2007 - 12:14 PM
We had previously thought that any Vista computer that can run Aero could run Starry Night. This turned out not to be the case.
We do know that Starry Night can run under Vista if it has the right video card, i.e. one whose driver software lets it do everything it's supposed to do with OpenGL under Vista. We also know that there are graphics cards that worked fine with Starry Night under XP, but won't do the same under Vista.
So: it really looks like the compatibility issue is between the driver software and the operating system. Keep updating your drivers whenever there's a new one available for you. None of them want to be known as the video card that doesn't work with Vista, so they're all trying to solve this problem.
Posted 14 July 2007 - 08:28 AM
Posted 03 August 2007 - 06:16 PM