No data for almost 4 weeks so decided to drizzle
#1
Posted 13 June 2017 - 05:17 PM
The results speak for themselves, I will show the differences as I progress through the rest of the stack but I was quite impressed with the difference! I suspect deconvolution will look really good! image on left is my LUM stack doing drizzle on right is my original stack with no drizzle you can really see the pixelization in the right image.
Also the noise looks significantly different so I wonder how the whole processing steps will look?
#2
Posted 13 June 2017 - 05:20 PM
That's a nice demo. I've been meaning to try the same thing one of these days so thanks for the inspiration.
John
#3
Posted 13 June 2017 - 08:52 PM
Looking good! With that nice increase in image scale, I suspect deconv will work really well. I highly recommend avoiding using a mask and instead use the regularization feature of PI's Regularized Richardson-Lucy to protect the noise and improve the resolution of those fainter, smaller galaxies. With a mask you will likely not get any improvement in the smaller stuff, but with regularization you should be able to improve all the details a bit.
#4
Posted 14 June 2017 - 09:02 AM
Excellent results, looks like a different image the stars actually look like stars not pixels from a game in the 80s.
I hope you could do that with DSS (crashes when drizles)
#5
Posted 14 June 2017 - 09:57 AM
Looks like a good improvement for your data!
The .drz files contain a pointer to the original image input to registration as well as all the rejection information. If you are rejecting a lot of data or just have a high pixel count those files can get really large. This is also why the files vary in size as one image may have quite a few pixels rejected while another does not.
Regards,
David
#6
Posted 14 June 2017 - 08:13 PM
So everything ive read I just do the de-convolution on the Lum correct? I still have to apply Jons TGV and MMT. Next ill be doing the RGB processing, adding Ha wondering if you can do de-convolution on the RGB+Ha data. I don't see why not but would like explanation of why I shouldn't.
#7
Posted 15 June 2017 - 12:49 AM
Your non-drizzled image has dark ringing around the stars, and looks a lot sharper. So the decon settings might not be optimal in both images.
Edit:
I've also experimented with Decon.
Here's my (crappy) M51 stack for comparison (400% and 200% crops)
- Luminance from 1 hour (noisy) DSLR data
- Applied DBE, Deconvolution, MMT NR on the background, MaskedStretch and HDRWaveletTransform.
- Decon was performed without a mask but with strong wavelet regularization. A starmask was used for local deringing support.
The effect of deconvolution is mostly visible in areas with high SNR, stars and galaxy cores.
Edited by cyber, 15 June 2017 - 04:14 AM.
#8
Posted 15 June 2017 - 10:13 AM
Unfortunately with my 80mm scope and reducer I am expecting miracles on a small DSO. I think this is about as good as I can expect with my scope and seeing conditions. At least I don't have square stars anymore!
#9
Posted 15 June 2017 - 10:59 AM
Unfortunately with my 80mm scope and reducer I am expecting miracles on a small DSO. I think this is about as good as I can expect with my scope and seeing conditions. At least I don't have square stars anymore!
Compared to my DSLR (2.8 "/px), the mono camera and smaller pixels (2"/px) result in a very sharp picture though
#10
Posted 15 June 2017 - 08:50 PM
Are you willing to share your data? I could give it a whirl with regularization. You should indeed be able to bring out more resolution and crispness with drizzling and deconv than without.
#11
Posted 19 June 2017 - 07:17 AM
I really need to get a file sharing space my dropbox is only 2 GB and has a bunch of stuff. Anyway here is my final drizzled vs non drizzled im pretty happy with this.
final image https://flic.kr/p/VWrAx4
image on left is drizzle right non drizzle.
Edited by miwitte, 19 June 2017 - 07:37 AM.
#12
Posted 19 June 2017 - 02:29 PM
Looking good! With that nice increase in image scale, I suspect deconv will work really well. I highly recommend avoiding using a mask and instead use the regularization feature of PI's Regularized Richardson-Lucy to protect the noise and improve the resolution of those fainter, smaller galaxies. With a mask you will likely not get any improvement in the smaller stuff, but with regularization you should be able to improve all the details a bit.
Hi Jon,
Could you please elaborate on the non-masking method of Deconv?
Thanks,
#13
Posted 19 June 2017 - 07:28 PM
Looking good! With that nice increase in image scale, I suspect deconv will work really well. I highly recommend avoiding using a mask and instead use the regularization feature of PI's Regularized Richardson-Lucy to protect the noise and improve the resolution of those fainter, smaller galaxies. With a mask you will likely not get any improvement in the smaller stuff, but with regularization you should be able to improve all the details a bit.
Hi Jon,
Could you please elaborate on the non-masking method of Deconv?
Thanks,
Yes. I have an in-progress article that will be covering it all. I have limited free time on my hands these days, so it's a little slow going getting all the necessary materials for a proper deconvolution article.
#14
Posted 24 May 2018 - 12:52 PM
Yes. I have an in-progress article that will be covering it all. I have limited free time on my hands these days, so it's a little slow going getting all the necessary materials for a proper deconvolution article.
Hi Jon,
Did you ever get around to writing this tutorial?
Cheers,
#15
Posted 24 May 2018 - 03:46 PM
Hi Jon,
Did you ever get around to writing this tutorial?
Cheers,
I got most of it done. PixInsight crashed and took my associated project with it, and I have not gotten around to trying to replicate it all to try again. I got up to the important part, regularization...the stuff I really wanted to cover...and lost the project. Anyway, most of it is here:
https://jonrista.com...-deconvolution/
#16
Posted 25 May 2018 - 02:40 PM
I got most of it done. PixInsight crashed and took my associated project with it, and I have not gotten around to trying to replicate it all to try again. I got up to the important part, regularization...the stuff I really wanted to cover...and lost the project. Anyway, most of it is here:
Thanks!!
Edit: Good write up. Your explanation of PSF is well written. I have never used the synthetic PSF, and always go with moffat stars in DynamicPSF. One question though: the only stars I keep for my model are labeled as Moffat (no number). Are these too close to Lorentzian or Moffat15?
Cheers
Edited by HomerPepsi, 25 May 2018 - 02:57 PM.