The innovation I would like to see is more along this line of thinking - what we need is a CCD eyepiece, not monochrome NV devices.
Look how small "smartphone" computers have become, with batteries, cameras, and monitors built-in. Look at virtual-reality goggles in gaming. Let's take advantage of miniaturization of technology.
How about an ocular the size and weight of a 31mm Nagler that has a CCD chip and LCD monitor built-in. You put the eyepiece into the focuser, look into it, and see a real-time, color image of the target. You plug it into your USB charger to charge the battery up before each session.
When I do outreach events I already have people holding their Iphones up to my eyepiece and taking pictures of Jupiter. The next step seems obvious!
If today's smart phones had camera sensors made for low light instead daylight snap shots at the beach, and faster integration times, we would be there now. Currently they are just way too noisy and slow.
Apple's new iPhone 11 has some improvements in low-light shooting (http://austinmann.co...ro-review-china), it will be interesting to see how that translates to astronomy.
But there could be even more improvements. An astronomy specific product that just looks like a phone. Imagine this:
1) Correct camera sensor for the application;
2) All cell phone innards removed. Only the processor, camera, OLED (or microLED) display, battery, memory, and a standard port (or possibly wifi transmitter);
3) Camera sensor centered in the body instead of a corner (if you have used a smart phone eyepiece adapter, you know exactly what I mean); and
4) Integral 1.25" nosepiece on the device. Threaded for aux optics and filters.
Plugs in just like an eyepiece, no external computer or power required. Light like a smart phone, not heavy like a 31 Nagler.
It would be used prime focus, but with accessory optics groups for focal reduction or barlows (perhaps made by Tele Vue).
You would use it just like an eyepiece, except with both eyes open. It would have an image and video capture capability limited only by onboard memory.