We stack to leverage the law of large numbers, so that the value of each pixel in the averaged stack is closer to the mean luminosity off the target than the value of the pixel in an individual sub.
But seeing-related blur is actually worsened by stacking. So we also stack for SNR so we can undo the wavefront spreading via deconvolution and/or wavelets—in the hopes that our processing can recover more detail than the noise it also enhances.
The camera "raster" (pixel pitch) is unchanged unless you resample. As I already mentioned, there are many methods to upsample; Drizzle is a method of upsampling by first subsampling (i.e., forcing gaps between pixels) and then taking advantage of the natural dithering you show in your animation to fill in the gaps.
Your sample animation that shows the pixels as large blocks used nearest-neighbor interpolation for upsampling. Had you not upsampled, the pixel pitch and the screen pitch would be 1:1.
That is how I see it.
Edited by BQ Octantis, 23 February 2023 - 08:16 PM.