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Mars 10-8-24

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#1 Mike Spooner

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Posted 08 October 2024 - 09:32 AM

Struggled with seeing and focus with the 14.25" f/3.56. This was the best I could manage.

 

Mike Spooner

 

 

UTC 1312 as captured and at 200%.

 

06_12_53_lapl6_ap42R6_24_10-8-24Fourteen5xAsImIrfGimpR.png

 

06_12_53_lapl6_ap42R6_24_10-8-24Fourteen5xAsImIrfResizeGimpR.png

 

 

 


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#2 dcaponeii

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Posted 08 October 2024 - 01:51 PM

Struggled with seeing and focus with the 14.25" f/3.56. This was the best I could manage.

 

Mike Spooner

 

 

UTC 1312 as captured and at 200%.

 

attachicon.gif 06_12_53_lapl6_ap42R6_24_10-8-24Fourteen5xAsImIrfGimpR.png

 

attachicon.gif 06_12_53_lapl6_ap42R6_24_10-8-24Fourteen5xAsImIrfResizeGimpR.png

What did you do at the terminator?  Is that WinJuPOS measurement issue?
 


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#3 Mike Spooner

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Posted 09 October 2024 - 12:15 AM

No WinJUPOs. Not sure what caused it except perhaps a longer exposure and lower gain (16ms and gain of 200). Here are the 24% (of 10k frames) stacks unsharpened and sharpened out of AS!3. They even show a bit of the hard edge and maybe sharpening and deconvolution brought it out. I normally image Mars with 2 to 4 ms exposures to get the frame rate up.

 

Mike

 

Also including the R6 output.

 

06_12_53_lapl6_ap42.png 06_12_53_lapl6_ap42_conv.png 06_12_53_lapl6_ap42R6_24_10-8-24Fourteen5x.png


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#4 Winteria

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Posted 09 October 2024 - 12:23 AM

No WinJUPOs. Not sure what caused it except perhaps a longer exposure and lower gain (16ms and gain of 200). Here are the 24% (of 10k frames) stacks unsharpened and sharpened out of AS!3. They even show a bit of the hard edge and maybe sharpening and deconvolution brought it out. I normally image Mars with 2 to 4 ms exposures to get the frame rate up.

 

Mike

 

Also including the R6 output.

 

attachicon.gif 06_12_53_lapl6_ap42.pngattachicon.gif 06_12_53_lapl6_ap42_conv.pngattachicon.gif 06_12_53_lapl6_ap42R6_24_10-8-24Fourteen5x.png

Might be posterization from the camera. Don't know what camera you use but my ASI678MC shows similar effects at lower gain. Shooting at a higher bit depth fixes it for me.


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