I wanted to check for myself to see if capturing in 16 Bit (actually the Saturn-M SQR only goes to 14 Bit) versus 8 Bit is worth the effort in handling slower fps and files twice the size in terms of contrast, better representation of structures, etc. My main focus is animations so this also equates to longer processing time to handle the much larger SER files. The disks were imaged on 11/2/2024 and were 1 minute apart so of course there could have been some variations in seeing during the two captures. Both were processed the exact same way using Autostakkert to align and stack the best 15% of 500 frames taken at full resolution with the Lunt LS60T DS and Saturn-M SQR with a Meade 2X Shorty Barlow. Both disks were then processed in Photoshop 2025 with an action to ensure the processing was identical. My conclusion is that for animations, recording in 16 bit does not offer enough difference from 8 bit to warrant the effort of handling larger files, longer processing time, etc. I can see just a slight improvement in overall representation of structures but not enough to change since changes in seeing during captures for animations will most likely reduce the benefit of the much faster fps and smaller files to work with. Of course, ymmv! Using 16 bit (or whatever your particular camera actually captures) for a still image makes sense, although you still have to accept reduced fps which might be quite slow for some cameras. Luckily, the Player One 533 chip can run at nearly 20fps at full resolution in 16 bit and 42 fps in 8 bit.
You can look at the full resolution images to really pixel peek between the two.
LInk to Astrobin